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Professions overview

Professions are how a friends-and-family guild makes its own raid consumables, its own bags, its own enchants, and its own repair bot at the dungeon door. Forever keeps vanilla’s twelve professions and its fixed-material crafting, then adds 600 to 900 new recipes, moves healing potions into First Aid, and bolts on a camping system that turns every profession, including Fishing, into a group buff. This page is the map; each profession has its own page with a 1 to 300 leveling path.

Rule Forever status Evidence
Two primary professions max Yes. The level 3 to 4 starter quest gives a gathering manual only “if they lack two professions.” verified
Secondaries are free Cooking, First Aid and Fishing do not count against the two slots. Take all three. verified
Skill cap 300 Yes. Beta is capped at 225 for every profession. verified
Rank gates Journeyman at skill 50 and level 10, Expert at 125 and level 20, Artisan at 200 and level 35. Identical to vanilla. verified
Fixed mats, fixed stats “The profession system is the same as in WoW Classic; crafting items has fixed material requirements, and the crafted items will always have the same stats.” verified
Legacy points One account-wide point at 150, 225 and 300 for each of the six crafting professions (18 total). Gathering and secondaries give none. verified
300-skill title Each crafting profession sells a Certification item that unlocks an account-wide title (Alchemist, Blacksmith, Enchanter, Engineer, Leatherworker, Tailor). Price is 1,000 Merchant’s Favor per three sources; one site lists 80 silver. conflict
Camp objects Every profession, including all three secondaries, contributes three camp objects at skill 20 / 140 / 300 (Cooking at 1 / 90 / 200 / 300). verified
Second wave “Professions and Legacy updates” is on Blizzard’s roadmap for Summer 2027. verified

“Mats” are materials. “BoP” is bind on pickup (the crafter must use it). “BoE” is bind on equip (tradeable). Orange, yellow, green and grey recipe colors mean guaranteed, likely, unlikely, and no skill-up.

Change Detail Evidence
Healing potions moved to First Aid Minor (1), Lesser (55), Healing (110), Greater (155), Superior (215), Major (275). Recipes want Mild and Hot Spices from cooking vendors plus herbs and vials. Alchemy keeps mana potions, elixirs, flasks, transmutes and a “Discolored” healing line. changed in Forever
600+ new recipes Blizzard’s floor. Fan sites reading the 1.60.1 client count 927 new (foreverchanges.pro) or 1,068+ (zockify), because the client holds placeholders. Treat “roughly 900 new” as the beta reality. verified
Camping Cooking campfire with 3 / 5 / 10 object slots; every profession places buffs, vendors, repairs or crafting stations. Tier 2 and 3 objects come from Blueprints that drop from dungeon bosses. changed in Forever
Merchant’s Favor Fill Waylaid Supply Crates, hand in at Three Corners (Alliance, Redridge) or outside the Crossroads (Horde, Barrens). Buys ~316 recipes, neck enchants, relics, titles, the Pack Kodo (6,000 Favor). changed in Forever
Cooking food gives XP “Crafted food now can grant a small experience bonus and stat boosts.” The percentage is not published. verified
New materials Azerothium, Legionite, Demonsteel and Elementium Bars; Pristine Leather, Fel Leather, Pristine Hide; Magenta, Cerulean and Viridian Dye; Mote of Magic; Malleable Essence of Nature. Torbernite ore, Marefoil and Death Lotus herbs appear only in search snippets. verified for bars, leathers, dyes, Mote; unverified for the ore and herbs
Enchanting relics and necks Idols, librams and totems are now Enchanting crafts; first-ever neck enchants (skill 210, Merchant’s Favor). changed in Forever
Old leveling guides break Leatherworking: “198 of 235 Classic patterns stop giving skill about 25 points sooner.” Enchanting’s Runed Copper Rod now needs a Mote of Magic. Alchemy’s healing-potion route is gone. Do not copy a Classic 1 to 300 guide. verified
Reagent bag A fifth bag slot on every character for reagents and crafting mats. Personal bank is 48 slots with 8 bank bag slots. verified

Two fan sites read the beta client. The gap is counting method: zockify counts camp objects and placeholders; foreverchanges leaves out recipes whose output the client does not describe yet.

Profession Total recipes (new) per foreverchanges Merchant’s Favor recipes New per zockify
Alchemy 179 (70) 30 72
Blacksmithing 437 (197) 61 203
Enchanting 229 (66) 40 63
Engineering 241 (76) 29 80
Leatherworking 512 (271) 82 289
Tailoring 414 (180) 68 186
Cooking 123 (42) 6 44
First Aid 31 (17) 0 17
Herbalism, Mining, Skinning, Fishing 3 camp objects each 0 3 each
Total 2,186 (927 new) 316 1,068+

verified from foreverchanges.pro and zockify.com. Warcraft Tavern quotes smaller numbers (Alchemy 29, Enchanting 40) because it counts only new named items. unverified

Profession Type Makes Natural partner Camp objects (20 / 140 / 300)
Alchemy Craft Mana potions, elixirs, flasks, transmutes, thrown combat potions Herbalism Mana Well / Fermenter / Alchemy Laboratory
Blacksmithing Craft Plate and mail, weapons, sharpening stones, new fist weapons Mining Sharpening Wheel / Anvil / Master Forge
Enchanting Craft Permanent enchants, wands, oils, relics, neck enchants Tailoring Enchanted Lute / Arcane Salvager / Arcane Forge
Engineering Craft Bombs, scopes, guns, ammo, goggles, transporters Mining Reagent Bot / Repair Bot / Anarchist’s Workbench
Leatherworking Craft Leather and mail, armor kits, quivers, bags Skinning Camp Tent / Tanning Rack / Sewing Machine
Tailoring Craft Cloth armor, bags, shirts, dyed variants Enchanting Faction Banner / Spinning Wheel / Loom
Herbalism Gather Herbs for Alchemy and First Aid Alchemy Incense Candle / Greenhouse / Seed Hybridizer
Mining Gather Ore, bars, stones for Blacksmithing and Engineering Blacksmithing or Engineering Lodestone / Rock Garden / Molten Foundry
Skinning Gather Leather and hides for Leatherworking Leatherworking Camp Chair / Field Guide / Trapper’s Workbench
Cooking Secondary Stat food with XP bonus, the campfire itself Everyone Basic Campfire (1) / Journeyman Campfire (90) / Expert Campfire (200), Iron Oven (300)
First Aid Secondary Healing potions, bandages, tourniquets, poultices Everyone First Aid Kit / Toxin Study / Plague Doctor’s Laboratory
Fishing Secondary Fish for Cooking, Fishing buff foods Cooking Fish Bowl / Fishing Rack / Fishing Hut

The classic pairing logic holds because the crafting model is unchanged. Two Forever wrinkles: every class wants First Aid, and camp objects mean gatherers give group buffs too, so a raid does not want twenty Tailor/Enchanters. The table below matches expcarry’s published pairing table; the reasoning column is ours. verified

Class Default pair (self-sufficiency) Alternative (gold or raid utility) Why
Warrior Mining + Blacksmithing Mining + Engineering Plate and weapons. Sharpening Wheel and Lodestone are melee camp buffs
Paladin Mining + Blacksmithing Herbalism + Alchemy Plate. Holy paladins lean Alchemy for mana
Hunter Skinning + Leatherworking Mining + Engineering Mail and leather, quivers. Guns, scopes, the new Sniper Rifle and ammo are Engineering
Rogue Skinning + Leatherworking Mining + Engineering Leather. Engineering for PvP
Priest Tailoring + Enchanting Herbalism + Alchemy Cloth, disenchant your own crafts, new neck and off-hand enchants
Shaman Skinning + Leatherworking Herbalism + Alchemy Mail after 40. Totems are now Enchanting relics
Mage Tailoring + Enchanting Herbalism + Alchemy Cloth, bags, Incense Candle synergy
Warlock Tailoring + Enchanting Herbalism + Alchemy Cloth. The Legacy perk Reagent Economy does not touch Soul Shards
Druid Herbalism + Alchemy Skinning + Leatherworking Idols are Enchanting relics now. Flight form is not in Forever, so no gathering edge
  • Gatherer + gatherer (Mining + Herbalism, or Skinning + Mining) for anyone who will play a lot in the first two weeks and does not care about crafting. Gathering sells inputs instead of betting on one crafted market and is the safest launch income. Swap one out for a craft at 40 to 50 once the guild has mats. verified
  • Two crafts, zero gathering (Tailoring + Enchanting) only for people the guild will feed cloth to. In a 20 to 40 person guild you want at most 3 to 4 of these.
  • Engineering is a luxury: expensive, and you can only carry two primaries. One or two dedicated engineers who are also the raid’s Repair Bot placers is the right number.
  • Everyone: First Aid to 300, Cooking to at least 90 (Journeyman Campfire) and ideally 200 (Expert Campfire), one gathering profession while leveling.

The full quota table for a 30-person guild, the raid-night consumable chain and the Discord crafting request process are on Guild supply chain.

Forever keeps the vanilla cities and the beta shows trainers where vanilla had them. Apprentice through Expert is taught in every capital for the core professions. Artisan (the 225+ rank) is the one that trips people up; each profession page lists the vanilla Artisan trainer, tagged vanilla baseline. Confirmed for Forever so far: First Aid’s rank structure and the Deneb Walker / Balai Lok’Wein manual vendors, and Alchemist Pestlezugg in Tanaris still selling Transmute: Gold Bar. verified

Read Legacy for the full trees. The short version for someone who crafts or gathers: Working Overtime 5 first (+20% skill-up chance on any tradeskill, including First Aid and Cooking), then Bountiful Harvest if you gather, then Bartering 2 (10% off vendor mats), then Dedicated Study at the 10-point gate. That is 13 of your 16 points. verified

  • Blueprint drop sources. Blizzard says dungeon bosses; nobody has published one boss-to-Blueprint mapping. Whether Blueprints are BoE or BoP is unknown.
  • Blacksmithing specializations: spells exist in the client; one site says no specialization “appears,” another says “still in the client.” Leatherworking specs are undocumented.
  • Whether profession tools (Mining Pick, Skinning Knife, Blacksmith Hammer) are still required. No loaded source addresses it.
  • Certification price: 1,000 Favor vs 80 silver.
  • Journeyman / Expert Campfire skill levels: 90 / 200 vs 140 / 220 between sources, probably build drift.
  • Everything above skill 225 is client data, not play-tested.