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Blacksmithing

Blacksmithing gears the guild’s plate wearers and hands melee their sharpening stones and the Sharpening Wheel camp buff. Forever adds 197 recipes on top of the 240 vanilla ones, new bar types (Azerothium, Demonsteel, Elementium, Legionite) and a line of fist weapons. It is also the most material-hungry profession to level, so plan Mining and the guild’s Arcanite cooldowns around it.

Plate and mail armor, one-hand and two-hand weapons, sharpening and weight stones, keys (Silver and Golden Skeleton Keys open lockboxes), shield spikes, and in Forever: fist weapons (“Brass Knuckles, Iron Fists, and Mithril Claws, most sources unknown in beta”), the Legionite Glaive (300), and armor made from Azerothium, Demonsteel and Elementium Bars. verified from foreverchanges.pro.

Warriors and Paladins for plate. Hunters and Shamans for mail before 40 and Forever’s new mail pieces. Rogues for the fist weapons if they turn out good. Every melee for sharpening stones on raid night.

197 new recipes per foreverchanges, 203 per zockify, plus 61 on the Merchant’s Favor vendor (Stondry Darkhammer per search snippets, unverified name). verified counts.

New BoP items with real stats seen in the client:

Item Skill Slot Stats
Crusader’s Boots 85 Mail feet +4 Str, +5 Sta
Officer’s Pauldrons 210 Plate shoulders +13 Str, +8 Agi, +10 Sta
Enriched Thorium Breastplate 300 Plate chest +25 Sta, +9 Defense
Legionite Glaive 300 Weapon Not stated
Brass Knuckles / Iron Fists / Mithril Claws Not stated Fist weapons Most recipe sources unknown in beta

verified from classicwowforever.com and foreverchanges recipes.

Vanilla 300 weapons remain with their vanilla drop sources: Annihilator (Quartermaster Zigris, Blackrock Spire), Heartseeker (Cannon Master Willey, Stratholme), Masterwork Stormhammer (BRS), Frostguard (Western Plaguelands), Persuader (Zul’Gurub / AQ / Naxxramas in the client, which tells you those raid plans exist in the data even though those raids are not in the launch list). verified

Thorium Brotherhood Dark Iron plate and weapons (needing the Black Anvil in Blackrock Depths), Timbermaw belt and boots, and Argent Dawn Girdle and Gloves of the Dawn are in the database; standing thresholds and vendor inventories are vanilla baseline.

classicwowforever’s 14-step route costs “approximately 6,411 materials and 9 gold 1 silver.” The route avoids both specializations, so either works later. verified

Skill Craft Mats (rough) Trainer
1 to 75 Rough Sharpening Stone, Copper Rods, Rough Grinding Stone, Copper Chain Belt ~150 Copper Bar, ~60 Rough Stone, ~5 Tin Bar vanilla baseline Any capital. Journeyman at 50, level 10
75 to 150 Bronze items (Rough Bronze Leggings, Coarse Grinding Stone, Silver Rod, Rough Bronze Shoulders) “~602 Bronze Bars total” verified, ~60 Coarse Stone. Vanilla needed ~110 Bronze; Forever needs far more Expert at 125, level 20
150 to 225 Steel and mithril (Green Iron Leggings, Golden Scale Bracers, Heavy Grinding Stone, Mithril Scale pieces) ~120 Iron Bar, ~30 Steel Bar, ~100 Heavy Stone, ~120 Mithril Bar, Mageweave vanilla baseline Artisan at 200, level 35. Alliance: Bengus Deepforge (Ironforge). Horde: Saru Steelfury (Orgrimmar). Neutral: Brikk Keencraft (Booty Bay) vanilla baseline
225 to 300 Thorium (Solid Grinding Stone, Dense Grinding Stone, Thorium Bracers, Imperial Plate pieces) ~130 Mithril Bar, ~200 Thorium Bar, ~100 Dense Stone, Rugged Leather vanilla baseline Not in beta unverified

Whole-route vanilla-baseline totals for comparison: ~150 Copper Bar, ~5 Tin, ~110 Bronze Bar (Forever needs ~600), ~120 Iron Bar, ~30 Steel Bar, ~250 Mithril Bar, ~200 Thorium Bar, plus Coarse / Heavy / Solid / Dense Grinding Stones and Mageweave / Rugged Leather.

conflict. foreverchanges says “No Armorsmith/Weaponsmith specialization appears in this Forever version.” classicwowforever says “Armorsmith and Weaponsmith are still in the client” and that the leveling route avoids both so either works. The spec spells (9788, 9787) exist in the Wowhead Forever database. Our read: the spells are in the client, the quest NPCs have not been confirmed live in beta, and the client’s specialization-only recipes may be the 76 recipes whose descriptions were not loaded. Do not plan a Sulfuron Hammer style spec craft until launch.

  • Enriched Thorium Breastplate (300, BoP): +25 Sta, +9 Defense. A tank chest you make yourself.
  • Officer’s Pauldrons (210, BoP): +13 Str, +8 Agi, +10 Sta at a level 40s character can wear.
  • Annihilator, Heartseeker, Masterwork Stormhammer: vanilla 300 weapons from dungeon drops, still there.
  • Dense Sharpening Stone and Dense Weightstone: raid-night consumables for every melee.
  • Golden and Silver Skeleton Keys: lockbox openers, tradeable.
  • Arcanite crafts depend on Alchemy’s 2-day Arcanite transmute.
Tier Object Skill Effect Source
1 Sharpening Wheel 20 +34 Strength to everyone sitting nearby, scales with level; exclusive with equivalent class buffs Trainer
2 Anvil 140 A usable anvil at camp; keeps the Sharpening Wheel buff Blueprint (item 273086)
3 Master Forge 300 Enables recipes that need a forge, at camp Blueprint (item 273113)

verified. The +34 is a level-scaled beta value seen around level 20 to 30, not a level 60 number. See Camping.

  • Smelt everything yourself; smelting gives Mining skill-ups and you need the bars anyway.
  • Bronze is the wall. Buy Tin when it is cheap in week one; every blacksmith on the server is hitting 75 to 150 at the same time.
  • Do not craft grey and white leveling armor to sell; quest greens are equal and it will not move on the AH.
  • Sharpening Wheel at 20 is cheap and every melee at a dungeon wants it. Carry a stack.
  • Working Overtime (Legacy) is worth more to a blacksmith than to anyone else because the mat bill is the largest. See Legacy.
  • Whether Armorsmith / Weaponsmith quests are live.
  • Fist weapon recipe sources.
  • Legionite Glaive stats.
  • Whether a Blacksmith Hammer is still required.
  • Everything above skill 225.