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Alchemy

Alchemy is the raid’s mana and stat-buff profession. In Forever it lost healing potions to First Aid, and in exchange got a wave of new elixirs with real stats (+25 Str and 2% crit, +400 health, 20 mp5), thrown cloud potions that debuff enemies, and the Alchemy Laboratory camp station. Four alchemists cover a 20-person raid; see Guild supply chain.

Category Examples Notes
Mana potions Superior Mana Potion at 260 and the vanilla ladder below it Mana stays in Alchemy verified
Elixirs 30-minute stat buffs: Mageblood, Owl, Grizzly, Fortitude, Phalanx Whether vanilla’s battle-plus-guardian stacking rule applies is not published unverified
Flasks Nine flask recipes in the client; Flask of Supreme Power (300) confirmed Attack Power flasks and Reputation Elixirs are search-snippet claims unverified
Short potions Mender’s, Spellblasting, Frenzy: 30-second bursts on a shared 2-minute cooldown New design pattern changed in Forever
Thrown potions Disorienting Smog (180), Caustic Smog (265): ground clouds that debuff or damage New changed in Forever
Protection potions Fire, Frost, Nature and the rest Vanilla baseline for values vanilla baseline
Transmutes Arcanite (2-day cooldown), elemental transmutes, Transmute: Gold Bar still sold by Alchemist Pestlezugg in Tanaris verified
Discolored healing potions Minor Discolored (50), Discolored (120), Greater Discolored (160), Superior Discolored (215) Heal amounts and cooldown sharing with First Aid potions are not documented unverified

Every caster and healer (mana potions, Mageblood, Owl, Sages). Every melee (Grizzly, Ferocity, Frenzy). Tanks (Fortitude, Phalanx). The guild plan puts Herbalism + Alchemy on two healers, one caster and one hybrid. Classes that lean this way: Priest, Druid, Paladin (Holy), Shaman, Mage, Warlock.

All new recipes use vanilla herbs and vials. verified from wow.gg and foreverchanges.pro. Values are beta tooltips and can change.

Item Skill Effect Mats
Lesser Mageblood Elixir 75 6 mp5 for 30 min 3 Kingsblood, Empty Vial
Lesser Cleric’s Elixir 95 +20 healing, 30 min 2 Kingsblood, 2 Liferoot, Leaded Vial
Lesser Arcane Elixir 120 +15 spell damage, 30 min 4 Kingsblood, Leaded Vial
Mender’s / Spellblasting / Frenzy Potion 130 / 135 / 140 +28 healing / +14 spell damage / +14 AP for 30 sec 2 herbs + vial
Greater Mageblood Elixir 175 20 mp5, 30 min 3 Blindweed, 2 Arthas’ Tears, Crystal Vial
Disorienting Smog Potion (thrown) 180 Cloud, enemies lose 15% hit for 8 sec 3 Ghost Mushroom, 2 Grave Moss, Crystal Vial
Elixir of Greater Fortitude 200 +400 max health, 30 min 4 Sungrass, Crystal Vial
Dragonfire Potion 245 450 Fire + 125 every 2 sec for 8 sec 2 Mountain Silversage, 2 Firebloom, Crystal Vial
Elixir of the Phalanx 250 +400 health and 500 armor, 30 min 2 Golden Sansam, 4 Sungrass, Crystal Vial
Caustic Smog Potion (thrown) 265 Cloud, 285 to 315 Nature per sec for 12 sec 2 Ghost Mushroom, 2 Grave Moss, Crystal Vial
Elixir of Cunning / Ferocity / Sages / the Whale 275 +25 Agi and Int / +18 Str and Agi / +25 Spi and 2% crit Dreamfoil, Gromsblood, Golden Sansam
Potion of Venomous Blood 275 10 charges, reflects bleeds as 325 Nature 3 Gromsblood, 2 Plaguebloom, Crystal Vial
Major Mender’s / Spellblasting / Frenzy 280 to 290 +75 healing / +40 spell damage / +40 AP for 30 sec Dreamfoil, Plaguebloom, Imbued Vial
Potion of Elemental Siphoning 280 +265 spell damage vs elementals, 2 min 2 Firebloom, 2 Wintersbite, Crystal Vial
Elixir of the Owl 280 +25 Int and 2% crit, 30 min 4 Dreamfoil, 2 Mountain Silversage, Imbued Vial
Elixir of Wicked Regeneration 285 9 hp5 and 10 mp5, 30 min 3 Golden Sansam, 2 Dreamfoil, Crystal Vial
Elixir of Nature Power 285 +40 Nature spell damage, 30 min 4 Golden Sansam, 2 Sungrass, Crystal Vial
Elixir of the Grizzly 300 +25 Str and 2% crit, 30 min 3 Gromsblood, Blindweed, Crystal Vial
Flask of Supreme Power 300 Vanilla flask Vanilla mats vanilla baseline

Merchant’s Favor: 29 to 30 Alchemy recipes sit on the trade-camp vendor (Nina Surefire per search snippets, unverified) at 45 to 240 Favor each. verified for the count and price range.

Beta only reaches 225; the 225 to 300 bracket is vanilla baseline adjusted for what left the profession. The route from foreverchanges.pro: verified

Skill Craft Mats (rough) Trainer
1 to 11 Elixir of Minor Force ~10 Peacebloom, ~10 Silverleaf, ~10 Empty Vial Any capital Alchemy trainer vanilla baseline
11 to 75 Mana Well (camp object, 20+) and Minor Troll’s Blood ~50 Peacebloom, ~50 Earthroot, ~50 Empty Vial Journeyman at 50, level 10
75 to 150 Rage Potion, Swim Speed Potion ~40 Briarthorn, ~40 Mageroyal, ~30 Stranglekelp, ~30 Blindweed alternative, ~80 Leaded Vial Expert at 125, level 20
150 to 225 Free Action Potion, Fire Protection Potion ~40 Wild Steelbloom, ~30 Stranglekelp, ~40 Small Flame Sac, ~40 Fadeleaf, ~30 Goldthorn, ~60 Leaded / Crystal Vial Artisan at 200, level 35. Alliance: Ainethil (Darnassus) or Kylanna Windwhisper (Feralas). Horde: Doctor Herbert Halsey (Undercity) or Rogvar (Stonard) vanilla baseline
225 to 300 Transmutes and the new 245 to 300 elixirs (Dragonfire, Phalanx, Cunning, Owl, Grizzly) ~40 Sungrass, ~30 Arthas’ Tears, ~30 Dreamfoil, ~20 Mountain Silversage, ~20 Golden Sansam, ~20 Gromsblood, ~40 Crystal / Imbued Vial Not in beta unverified

Whole-route herb totals, rough and vanilla baseline adjusted: ~60 Peacebloom, ~60 Silverleaf, ~50 Earthroot, ~40 Briarthorn, ~40 Mageroyal, ~30 Stranglekelp, ~60 Kingsblood, ~40 Liferoot, ~30 Wild Steelbloom, ~40 Goldthorn, ~30 Khadgar’s Whisker, ~40 Fadeleaf, ~40 Sungrass, ~30 Blindweed, ~30 Arthas’ Tears, ~30 Dreamfoil, ~20 Mountain Silversage, ~20 Golden Sansam, plus ~250 vials of the right tier. Do not treat these as exact.

Vanilla had none for Alchemy before TBC. Forever has none. No source suggests otherwise.

  • Elixir of the Grizzly (300): +25 Str and 2% crit for melee.
  • Elixir of the Owl (280): +25 Int and 2% crit for casters and healers.
  • Elixir of the Phalanx (250) and Greater Fortitude (200): tank health and armor.
  • Greater Mageblood (175): 20 mp5 at a skill level anyone reaches by level 35.
  • Flask of Supreme Power (300): the one confirmed flask.
  • Transmute: Arcanite: one bar every two days per alchemist. Four alchemists is four Arcanite per two days for the guild’s Blacksmiths.

Nothing in the new Alchemy list is BoP; consumables are tradeable. The Alchemy Laboratory may be required for flasks (“Alchemy retains the Alchemy Lab at campsites for flasks,” one boost site claims). unverified

Tier Object Skill Effect Source
1 Mana Well 20 10 to 29 mp5 scaling with level; exclusive with Blessing of Wisdom Trainer. Peacebloom + Empty Vial
2 Fermenter 140 “Creates certain reagents” Blueprint (item 273085), dungeon boss, source not specified
3 Alchemy Laboratory 300 “Needed for the most advanced Alchemy recipes” Blueprint (item 273112)

verified from the Wowhead camping guide and foreverchanges. The Deep Dive names the Alchemy Lab explicitly. See Camping.

  • Level Herbalism alongside and never buy herbs before 40. Kingsblood is the mid-tier chokepoint (Mageblood, Cleric’s, Arcane all eat it).
  • Craft the Mana Well early. It is a skill-up from 20 and a camp buff every healer in a dungeon group wants.
  • Take the Legacy perk Working Overtime before you push 225 to 300; it is +20% skill-up chance. See Legacy.
  • Post elixirs in stacks of 5 and mana potions in 5s. Post Arcanite on cooldown, or hand it to the guild blacksmith.
  • Merchant’s Favor recipes are not gold-purchasable. Fill crates. See Gold and economy.
  • Discolored healing potions: heal amounts, cooldown sharing with First Aid potions, and whether they are placeholders.
  • Whether flasks require an Alchemy Laboratory at a camp.
  • Whether vanilla’s elixir stacking rules (battle plus guardian) apply.
  • Eight of the nine flask recipes.
  • Everything above skill 225.