Alchemy
Alchemy is the raid’s mana and stat-buff profession. In Forever it lost healing potions to First Aid, and in exchange got a wave of new elixirs with real stats (+25 Str and 2% crit, +400 health, 20 mp5), thrown cloud potions that debuff enemies, and the Alchemy Laboratory camp station. Four alchemists cover a 20-person raid; see Guild supply chain.
What it makes
Section titled “What it makes”| Category | Examples | Notes |
|---|---|---|
| Mana potions | Superior Mana Potion at 260 and the vanilla ladder below it | Mana stays in Alchemy verified |
| Elixirs | 30-minute stat buffs: Mageblood, Owl, Grizzly, Fortitude, Phalanx | Whether vanilla’s battle-plus-guardian stacking rule applies is not published unverified |
| Flasks | Nine flask recipes in the client; Flask of Supreme Power (300) confirmed | Attack Power flasks and Reputation Elixirs are search-snippet claims unverified |
| Short potions | Mender’s, Spellblasting, Frenzy: 30-second bursts on a shared 2-minute cooldown | New design pattern changed in Forever |
| Thrown potions | Disorienting Smog (180), Caustic Smog (265): ground clouds that debuff or damage | New changed in Forever |
| Protection potions | Fire, Frost, Nature and the rest | Vanilla baseline for values vanilla baseline |
| Transmutes | Arcanite (2-day cooldown), elemental transmutes, Transmute: Gold Bar still sold by Alchemist Pestlezugg in Tanaris | verified |
| Discolored healing potions | Minor Discolored (50), Discolored (120), Greater Discolored (160), Superior Discolored (215) | Heal amounts and cooldown sharing with First Aid potions are not documented unverified |
Who wants it
Section titled “Who wants it”Every caster and healer (mana potions, Mageblood, Owl, Sages). Every melee (Grizzly, Ferocity, Frenzy). Tanks (Fortitude, Phalanx). The guild plan puts Herbalism + Alchemy on two healers, one caster and one hybrid. Classes that lean this way: Priest, Druid, Paladin (Holy), Shaman, Mage, Warlock.
Forever changes and new recipes
Section titled “Forever changes and new recipes”All new recipes use vanilla herbs and vials. verified from wow.gg and foreverchanges.pro. Values are beta tooltips and can change.
| Item | Skill | Effect | Mats |
|---|---|---|---|
| Lesser Mageblood Elixir | 75 | 6 mp5 for 30 min | 3 Kingsblood, Empty Vial |
| Lesser Cleric’s Elixir | 95 | +20 healing, 30 min | 2 Kingsblood, 2 Liferoot, Leaded Vial |
| Lesser Arcane Elixir | 120 | +15 spell damage, 30 min | 4 Kingsblood, Leaded Vial |
| Mender’s / Spellblasting / Frenzy Potion | 130 / 135 / 140 | +28 healing / +14 spell damage / +14 AP for 30 sec | 2 herbs + vial |
| Greater Mageblood Elixir | 175 | 20 mp5, 30 min | 3 Blindweed, 2 Arthas’ Tears, Crystal Vial |
| Disorienting Smog Potion (thrown) | 180 | Cloud, enemies lose 15% hit for 8 sec | 3 Ghost Mushroom, 2 Grave Moss, Crystal Vial |
| Elixir of Greater Fortitude | 200 | +400 max health, 30 min | 4 Sungrass, Crystal Vial |
| Dragonfire Potion | 245 | 450 Fire + 125 every 2 sec for 8 sec | 2 Mountain Silversage, 2 Firebloom, Crystal Vial |
| Elixir of the Phalanx | 250 | +400 health and 500 armor, 30 min | 2 Golden Sansam, 4 Sungrass, Crystal Vial |
| Caustic Smog Potion (thrown) | 265 | Cloud, 285 to 315 Nature per sec for 12 sec | 2 Ghost Mushroom, 2 Grave Moss, Crystal Vial |
| Elixir of Cunning / Ferocity / Sages / the Whale | 275 | +25 Agi and Int / +18 Str and Agi / +25 Spi and 2% crit | Dreamfoil, Gromsblood, Golden Sansam |
| Potion of Venomous Blood | 275 | 10 charges, reflects bleeds as 325 Nature | 3 Gromsblood, 2 Plaguebloom, Crystal Vial |
| Major Mender’s / Spellblasting / Frenzy | 280 to 290 | +75 healing / +40 spell damage / +40 AP for 30 sec | Dreamfoil, Plaguebloom, Imbued Vial |
| Potion of Elemental Siphoning | 280 | +265 spell damage vs elementals, 2 min | 2 Firebloom, 2 Wintersbite, Crystal Vial |
| Elixir of the Owl | 280 | +25 Int and 2% crit, 30 min | 4 Dreamfoil, 2 Mountain Silversage, Imbued Vial |
| Elixir of Wicked Regeneration | 285 | 9 hp5 and 10 mp5, 30 min | 3 Golden Sansam, 2 Dreamfoil, Crystal Vial |
| Elixir of Nature Power | 285 | +40 Nature spell damage, 30 min | 4 Golden Sansam, 2 Sungrass, Crystal Vial |
| Elixir of the Grizzly | 300 | +25 Str and 2% crit, 30 min | 3 Gromsblood, Blindweed, Crystal Vial |
| Flask of Supreme Power | 300 | Vanilla flask | Vanilla mats vanilla baseline |
Merchant’s Favor: 29 to 30 Alchemy recipes sit on the trade-camp vendor (Nina Surefire per search snippets, unverified) at 45 to 240 Favor each. verified for the count and price range.
Leveling path 1 to 300
Section titled “Leveling path 1 to 300”Beta only reaches 225; the 225 to 300 bracket is vanilla baseline adjusted for what left the profession. The route from foreverchanges.pro: verified
| Skill | Craft | Mats (rough) | Trainer |
|---|---|---|---|
| 1 to 11 | Elixir of Minor Force | ~10 Peacebloom, ~10 Silverleaf, ~10 Empty Vial | Any capital Alchemy trainer vanilla baseline |
| 11 to 75 | Mana Well (camp object, 20+) and Minor Troll’s Blood | ~50 Peacebloom, ~50 Earthroot, ~50 Empty Vial | Journeyman at 50, level 10 |
| 75 to 150 | Rage Potion, Swim Speed Potion | ~40 Briarthorn, ~40 Mageroyal, ~30 Stranglekelp, ~30 Blindweed alternative, ~80 Leaded Vial | Expert at 125, level 20 |
| 150 to 225 | Free Action Potion, Fire Protection Potion | ~40 Wild Steelbloom, ~30 Stranglekelp, ~40 Small Flame Sac, ~40 Fadeleaf, ~30 Goldthorn, ~60 Leaded / Crystal Vial | Artisan at 200, level 35. Alliance: Ainethil (Darnassus) or Kylanna Windwhisper (Feralas). Horde: Doctor Herbert Halsey (Undercity) or Rogvar (Stonard) vanilla baseline |
| 225 to 300 | Transmutes and the new 245 to 300 elixirs (Dragonfire, Phalanx, Cunning, Owl, Grizzly) | ~40 Sungrass, ~30 Arthas’ Tears, ~30 Dreamfoil, ~20 Mountain Silversage, ~20 Golden Sansam, ~20 Gromsblood, ~40 Crystal / Imbued Vial | Not in beta unverified |
Whole-route herb totals, rough and vanilla baseline adjusted: ~60 Peacebloom, ~60 Silverleaf, ~50 Earthroot, ~40 Briarthorn, ~40 Mageroyal, ~30 Stranglekelp, ~60 Kingsblood, ~40 Liferoot, ~30 Wild Steelbloom, ~40 Goldthorn, ~30 Khadgar’s Whisker, ~40 Fadeleaf, ~40 Sungrass, ~30 Blindweed, ~30 Arthas’ Tears, ~30 Dreamfoil, ~20 Mountain Silversage, ~20 Golden Sansam, plus ~250 vials of the right tier. Do not treat these as exact.
Specializations
Section titled “Specializations”Vanilla had none for Alchemy before TBC. Forever has none. No source suggests otherwise.
Best recipes
Section titled “Best recipes”- Elixir of the Grizzly (300): +25 Str and 2% crit for melee.
- Elixir of the Owl (280): +25 Int and 2% crit for casters and healers.
- Elixir of the Phalanx (250) and Greater Fortitude (200): tank health and armor.
- Greater Mageblood (175): 20 mp5 at a skill level anyone reaches by level 35.
- Flask of Supreme Power (300): the one confirmed flask.
- Transmute: Arcanite: one bar every two days per alchemist. Four alchemists is four Arcanite per two days for the guild’s Blacksmiths.
Nothing in the new Alchemy list is BoP; consumables are tradeable. The Alchemy Laboratory may be required for flasks (“Alchemy retains the Alchemy Lab at campsites for flasks,” one boost site claims). unverified
Camp objects
Section titled “Camp objects”| Tier | Object | Skill | Effect | Source |
|---|---|---|---|---|
| 1 | Mana Well | 20 | 10 to 29 mp5 scaling with level; exclusive with Blessing of Wisdom | Trainer. Peacebloom + Empty Vial |
| 2 | Fermenter | 140 | “Creates certain reagents” | Blueprint (item 273085), dungeon boss, source not specified |
| 3 | Alchemy Laboratory | 300 | “Needed for the most advanced Alchemy recipes” | Blueprint (item 273112) |
verified from the Wowhead camping guide and foreverchanges. The Deep Dive names the Alchemy Lab explicitly. See Camping.
- Level Herbalism alongside and never buy herbs before 40. Kingsblood is the mid-tier chokepoint (Mageblood, Cleric’s, Arcane all eat it).
- Craft the Mana Well early. It is a skill-up from 20 and a camp buff every healer in a dungeon group wants.
- Take the Legacy perk Working Overtime before you push 225 to 300; it is +20% skill-up chance. See Legacy.
- Post elixirs in stacks of 5 and mana potions in 5s. Post Arcanite on cooldown, or hand it to the guild blacksmith.
- Merchant’s Favor recipes are not gold-purchasable. Fill crates. See Gold and economy.
Unknown as of 2026-09-24
Section titled “Unknown as of 2026-09-24”- Discolored healing potions: heal amounts, cooldown sharing with First Aid potions, and whether they are placeholders.
- Whether flasks require an Alchemy Laboratory at a camp.
- Whether vanilla’s elixir stacking rules (battle plus guardian) apply.
- Eight of the nine flask recipes.
- Everything above skill 225.
Sources
Section titled “Sources”- https://foreverchanges.pro/professions/alchemy
- https://foreverchanges.pro/professions/alchemy/recipes
- https://wow.gg/guides/wow-forever-new-recipes-alchemy
- https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards
- https://worldofwarcraft.blizzard.com/en-us/news/24303313/world-of-warcraft-forever-deep-dive-panel-recap
- https://expcarry.com/wow-forever-alchemy-guide
- https://hostedgg.com/blog/wow-forever-professions-changes
- https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions