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Leatherworking

Leatherworking dresses the guild’s Rogues, Druids, Hunters and Shamans, and it has the most new content of any profession: 271 new patterns on top of 241 vanilla ones. It also owns the Camp Tent, the only camp object that gives rested XP, which makes a leatherworker the leveling group’s best friend in week one. One warning before anything else: the old Classic leveling guides are broken for this profession.

Leather and mail armor, armor kits (a tradeable +armor consumable for any chest, legs, hands or feet), ammo pouches and quivers, bags, and in Forever 271 to 289 new patterns. verified from foreverchanges.pro. New leathers seen in the data: Pristine Leather, Pristine Hide, Fel Leather. verified from classicwowforever.

Rogues, Druids, Hunters, Shamans (mail after 40). Every hunter wants a quiver. Every raider wants armor kits. Every leveler wants the Camp Tent. The guild plan: one rogue, one hunter, one druid or shaman take Skinning + Leatherworking.

Change Detail Evidence
271 new patterns 512 total, of which 82 on the Merchant’s Favor vendor verified
Brawler’s, Defender’s, Stormrider’s hoods and helms 30 Merchant’s Favor each verified
Skill-up thresholds moved 198 of 235 Classic patterns go grey ~25 points sooner changed in Forever
New leathers Pristine Leather, Pristine Hide, Fel Leather verified names
Black and Blue Dragonscale Helm Skill 300 in the client, consistent with Dragonscale still existing unverified for gameplay
Enchant Gloves: Advanced Skinning New, from Enchanting verified name

Per-item stats for the new patterns were not captured by any loaded source. Vanilla reputation patterns in the database, rewards vanilla baseline: Thorium Brotherhood (Corehound Boots, Lava Belt, Molten Belt), Timbermaw (Warbear Harness and Woolies, Might of the Timbermaw), Argent Dawn (Dawn Treaders at Honored, Golden Mantle of the Dawn at Revered), Cenarion Circle Bramblewood set only if Silithus is in the launch state.

foreverchanges’ route. verified for the recipe order. Its mat totals look garbled (“210825 ruined leather scraps”), so the mats column is vanilla baseline and you should expect to need somewhat more, because patterns go grey sooner.

Skill Craft Mats (rough) Trainer
1 to 15 Camp Tent (camp object) 5 Light Leather Scraps each; ~60 Ruined Leather Scraps for the bracket Any capital
15 to 58 Light Armor Kit ~50 Light Leather Journeyman at 50, level 10
58 to 75 Handstitched Leather Belt, Embossed Leather Gloves ~50 Light Leather, Coarse Thread
75 to 150 Fine Leather Belt, Earthen Leather Shoulders, Dark Leather Boots, Toughened Leather Gloves ~100 Light Leather, ~120 Medium Leather, Fine Thread, Cured Medium Hide Expert at 125, level 20
150 to 225 Heavy Armor Kit, Guardian Gloves, Barbaric Shoulders, Nightscape Headband, Turtle Scale Breastplate ~180 Heavy Leather, ~120 Thick Leather, ~30 Turtle Scale, ~20 Thick Hide, Silken Thread Artisan at 200, level 35. Alliance: Telonis (Darnassus) or Drakk Stonehand (Aerie Peak). Horde: Una (Thunder Bluff) or Hahrana Ironhide (Camp Mojache) vanilla baseline
225 to 300 Thick Leather Ammo Pouch, Nightscape Pants, Wicked Leather Bracers, Rugged Armor Kit, Wicked Leather Headband, Heavy Scorpid Helm ~130 Thick Leather, ~120 Rugged Leather, ~60 Heavy Hide, Rune Thread, Heavy Scorpid Scale Not in beta unverified

Whole-route vanilla-baseline totals: ~60 Ruined Leather Scraps, ~150 Light Leather, ~120 Medium Leather, ~180 Heavy Leather, ~250 Thick Leather, ~120 Rugged Leather, ~30 Turtle Scale, ~20 Thick Hide, ~60 Heavy Hide, threads and salt.

Not addressed by any loaded page. The spec spells (Dragonscale 10656, Elemental 10658, Tribal 10660) exist in the Wowhead Forever database, and Black and Blue Dragonscale Helm appear at skill 300 in the client. unverified for whether the quests are live. The Devilsaur set’s status is not documented. Do not pick a leatherworker for the guild on the promise of Devilsaur.

  • Camp Tent (20): tops rested XP up to 5% of a level. Two per craft, tradeable, 5 Light Leather Scraps. Every leveling group wants one.
  • Armor kits (Light through Rugged): raid-night consumables for everyone.
  • Quivers and ammo pouches: hunter speed.
  • Brawler’s / Defender’s / Stormrider’s hoods and helms: 30 Favor each, stats not captured.
  • Black and Blue Dragonscale Helm (300): if Dragonscale is live.
  • Vanilla BoP crafted sets (Devilsaur, Volcanic, Stormshroud) are vanilla baseline and unconfirmed.
Tier Object Skill Effect Source
1 Camp Tent 20 Tops rested XP up to 5% of a level; does nothing if you already exceed that Trainer. 5 Light Leather Scraps
2 Tanning Rack 140 “Creates certain reagents”; keeps the Tent bonus Blueprint
3 Sewing Machine 300 Needed for the most advanced patterns; keeps the Tent bonus Blueprint

verified. The Deep Dive names the Tanning Rack explicitly. See Camping.

  • Level Skinning with it and skin everything in every dungeon. Leather does not come from the AH cheaply in week one.
  • The Camp Tent is your first craft and your best social object: put one down at every dungeon entrance while the group buffs up.
  • Feed your greens to the guild’s Enchanters instead of vendoring.
  • Working Overtime (Legacy) matters here because the grey thresholds moved. See Legacy.
  • Whether Dragonscale, Elemental and Tribal quests are live.
  • Devilsaur set status.
  • Stats on the new patterns.
  • Correct mat totals for the Forever route (source table is garbled).
  • Everything above skill 225.