Enchanting
Enchanting is the profession everyone wants on raid night and nobody wants to level. Forever gives it more reasons to exist: relics (idols, librams, totems) are now Enchanting crafts, off-hand items and orbs join the list, and for the first time you can enchant a neck. The mat list also changed at skill 1, so throw away your Classic leveling guide.
What it makes
Section titled “What it makes”Permanent enchants for weapons, chest, bracers, gloves, boots, cloak, shields; wands; wizard and mana oils; and new in Forever: relics (11 idols, librams and totems from skill 130 to 300), staves and orbs, off-hand items, and neck enchants. verified from foreverchanges.pro. Disenchanting still works on green or better weapons and armor. verified
Who wants it
Section titled “Who wants it”Everyone at raid time. The guild’s three enchanters cover the roster on a batch “enchant night.” Relics matter to Druids, Paladins and Shamans, who no longer get them only from drops. Best paired with Tailoring on Mages, Priests and Warlocks, since the tailor’s crafts feed the disenchant pile.
Forever changes and new recipes
Section titled “Forever changes and new recipes”66 new recipes per foreverchanges, 63 per zockify, plus 40 on the Merchant’s Favor vendor. Blizzard Watch’s list, with its caveat that “some of these enchants can change” and it “may also not be all of the new enchants.” verified
| Slot | Enchant | Skill | Effect | Source |
|---|---|---|---|---|
| Neck | Strength / Agility | 210 | +5 | Merchant’s Favor vendor |
| Neck | Deflection | 210 | +5 Defense | Merchant’s Favor vendor |
| Neck | Spell Power | 210 | up to +6 spell damage and healing | Merchant’s Favor vendor |
| Neck | Healing Power | 210 | up to +11 healing, +4 spell damage | Merchant’s Favor vendor |
| Chest | Absorption | 220 | 25% chance to absorb 50 damage per hit | not stated |
| Off-hand | Wisdom | 300 | not stated | not stated |
| Weapon | Insight / Recovery / Revelation | 140 | not stated | Merchant’s Favor |
| Gloves | Advanced Skinning, Lotus Claw (Herbalism), Natural Power (Nature damage) | not stated | ||
| Bracers | +9 Intellect, +9 Agility ranks | not stated | ||
| Relics | 11 idols / librams / totems | 130 to 300 | not stated | Merchant’s Favor for some |
Material change: the Runed Copper Rod is now “1 Copper Rod + 1 Mote of Magic.” Mote of Magic is a new material. verified from mmojugg.
Vanilla reputation enchants in the database, rewards vanilla baseline: Enchant Weapon Mighty Intellect (Thorium Brotherhood, Revered), Enchant Weapon Agility (Timbermaw, Revered), Enchant Bracer Mana Regeneration (Argent Dawn, Revered), Enchant Bracer Healing Power (Argent Dawn, Exalted), Dire Maul librams via Shen’dralar, Cenarion Circle Nature Resistance cloak and gloves only if Silithus content is in the launch state.
Leveling path 1 to 300
Section titled “Leveling path 1 to 300”foreverchanges’ route alternates bracer and chest enchants and gives mat totals for the full route. verified for the dust counts. Journeyman needs level 10, Expert level 20, Artisan level 35.
| Skill | Craft | Mats (rough) | Trainer |
|---|---|---|---|
| 1 to 75 | Runed Copper Rod (Copper Rod + Mote of Magic), Enchant Bracer Minor Health, Minor Deflection, Minor Stamina; Enchant Chest Minor Health / Minor Mana | Strange Dust and Lesser Magic Essence; part of the 176 Strange Dust total | Any capital. Journeyman at 50 |
| 75 to 150 | Runed Silver Rod, Enchant Bracer Lesser Stamina / Lesser Strength, Enchant Chest Lesser Health / Health / Mana | Rest of the Strange Dust, Soul Dust (77 total), Greater Magic and Lesser Astral Essence | Expert at 125 |
| 150 to 225 | Runed Golden Rod, Enchant Bracer Lesser Spirit / Spirit / Strength, Enchant Chest Greater Health, Enchant Cloak Lesser Agility | Soul Dust, Vision Dust (38 total), Greater Astral and Lesser Mystic Essence, Iridescent Pearl | Artisan at 200. Annora inside Uldaman, both factions vanilla baseline |
| 225 to 300 | Runed Truesilver Rod, Enchant Bracer Greater Intellect / Greater Strength, Enchant Boots Greater Stamina, Enchant Shield Greater Stamina, Enchant Cloak Superior Defense, then Arcanite Rod | ~100 Dream Dust, ~30 Greater Nether Essence, ~30 Illusion Dust, ~10 Greater Eternal Essence, Truesilver Rod, Arcanite Rod vanilla baseline | Not in beta unverified |
Whole-route totals: Strange Dust 176, Soul Dust 77, Vision Dust 38, plus rods, essences and gems verified; then the 225 to 300 vanilla-baseline list above. The classic Enchanting money sink stays: expect to disenchant most of what a Tailor or Leatherworker levels with, and to feed the rods from a Blacksmith or the AH.
Specializations
Section titled “Specializations”None in vanilla, none in Forever.
Best recipes
Section titled “Best recipes”- Neck enchants (210): the first neck enchants in the game. Four Merchant’s Favor recipes; an enchanter needs crate hand-ins to get them, which is why the guild’s crate rule sends unfillable crates to crafters.
- Enchant Chest Absorption (220): 25% chance to absorb 50 damage per hit.
- Relics (130 to 300): druid idols, paladin librams, shaman totems.
- Vanilla raid enchants (Crusader, +15 Agility, +30 Spell Power, +55 Healing, +25 Agility boots) are vanilla baseline for source and value.
- Wizard Oil and Brilliant Mana Oil: raid-night consumables, vanilla mats. vanilla baseline
Enchants are applied to the target’s gear via the trade window, so nothing here is BoP in the usual sense. Relics and off-hands are crafted items; their bind status is not stated. unverified
Camp objects
Section titled “Camp objects”| Tier | Object | Skill | Effect | Source |
|---|---|---|---|---|
| 1 | Enchanted Lute | 20 | Armor, all stats and resistances buff to everyone sitting nearby | Trainer. Simple Wood + Strange Dust |
| 2 | Arcane Salvager | 140 | “More efficient Disenchanting” | Presumably a Blueprint like the other tier 2 objects unverified |
| 3 | Arcane Forge | 300 | Recipes that need an Arcane Forge | Blueprint |
verified from the Wowhead camping guide. See Camping.
- Take Tailoring with it. Disenchanting your own Woolen and Silk crafts is the only way this profession does not bankrupt you.
- Keep every green you loot while leveling. Vendoring a green is the enchanter’s cardinal sin.
- Buy Motes of Magic before you need the Runed Copper Rod; nobody has published where they come from, so check the AH and vendors early.
- Batch the raid’s enchants on one night with a bank-alt mat pile. See Guild supply chain.
- Enchanting gives a Legacy point at 150, 225 and 300 like every crafting profession. See Legacy.
Unknown as of 2026-09-24
Section titled “Unknown as of 2026-09-24”- Where Mote of Magic comes from.
- Effects of Off-hand Wisdom, the weapon Insight / Recovery / Revelation enchants, and the glove enchants.
- Whether Annora in Uldaman is still the Artisan trainer.
- Relic and off-hand bind status.
- Everything above skill 225.
Sources
Section titled “Sources”- https://foreverchanges.pro/professions/enchanting
- https://blizzardwatch.com/2026/09/21/every-new-enchant-world-warcraft-forever/
- https://www.mmojugg.com/news/wow-forever-enchanting-guide.html
- https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards
- https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions
- https://boostroom.com/blog/wow-forever-reputation-guide-factions-rewards-and-reputation-farming